top of page
  • Twitch
  • Youtube
  • TikTok
  • Instagram
  • Facebook
  • Spotify
  • Apple Music
  • RSS

Review: Hindsight

Memories become the narrative in this storytelling game, but is Justin's hindsight of the game 20/20 in this review?


Game: Hindsight

Platforms: Switch, PC

Developer: TeamHindsight, Joel McDonald

Publisher: Annapurna Interactive


Merriam-Webster defines hindsight as "the perception of the nature of an event after it has happened." There isn't a game that is more accurately named than Hindsight, as this is precisely what it delivers. Hindsight is the newest game Annapurna Interactive has created. It is a lovely little game that resembles a point-and-click adventure with a little of 'I Spy' tossed in. It evokes many emotions as we journey through Mary's memories, life journey, and relationship with her parents. Let's take a stroll down memory lane together as we review Hindsight.

That may look like a screen transition effect, but it's actually the first thing you'll see in the game.

Right out of the gate, Hindsight doesn't follow the typical gaming convention of standard start menus. Launching the game throws you right in, peering through the silhouette of thick foliage; this helps set a sense of immersion. Here, you're introduced to the core mechanic of Hindsight. You advance through memories by exploring your environment, clicking on phantom images of yourself or others, diving into objects, and moving things around, revealing ways to traverse. As you quickly discover, Hindsight drives you to explore your character's past, mainly focusing on the relationship she had, or rather didn't have, with her mother.


Hindsight is a well-thought-out story accompanied by a soft-spoken narrative written to tug at those emotional strings creating madeleine (not the cake). Through discovering memories, we learn about Mary's past from the moment she was born and through major life-altering events that leave both a euphoric and melancholic taste in your mouth. I don't want to touch too much on the story here as it is heavily driven through memories; after all, Hindsight is essentially an interactive storybook.

Triggered memories will weave a captivating story, and you might want some tissues handy.

Mechanically speaking, Hindsight takes advantage of its art style through various color palettes, music, ambiance, audio cues, and more. Direction or visual cues is another component that Hindsight accomplishes seamlessly. In memories, we see characters who look or point in a direction. Naturally, this gestures the player towards specific focal points without breaking immersion and forwards the story without giving literal directions to players.


Throughout the game, as Mary narrates her past, Hindsight remarkably reminds us of those moments in life that trigger nostalgia. Whether those memories are from a song we hear, or the smell of our favorite foods being cooked, it nails that sense of yearning for moments of past experiences. This style of gameplay allows us as players to relate with Mary. A great instance of this is as a little girl Mary was stargazing, watching the moon. After we investigate the moon, the once little girl, now older, stares from atop a skyscraper in a light and noise-polluted city. She's gazing upon the moon, which triggered her memory of that fond summer night with her dad. It drives us as players to reminisce and relive moments of our lives. Moments in life when we had little to no responsibility and undo all the busy and hectic schedules we now live with daily.


At this point, we find Mary pondering the 'what ifs' of her life, all the things she wishes she could change or have done differently. She has fond memories as a child but begins altering into a rollercoaster set of emotions as she grows into adolescence and adulthood. The once fondness of her childhood turns sour with uncertainty, distractions, confusion, anger, regret, sorrow, disgust, and more. We're now met with a distant relationship with her mother, who she feels makes no time for her family. In Mary's eyes, her mother's business life precedes her family.

Something tells me that isn't going to be a normal cup of tea.

While in her childhood home, Mary begins pouring water from a kettle. Soon the cup fills over, and water starts flowing into the room, all while revealing momentary flashbacks of arguments with her mom. She begins wrestling with those moments of her past with her mother, accompanied by the reality of cleaning out her childhood home. The player is flooded with unsettled memories while water rises growing into an ocean. The game tries to create a relational sense of drowning, as emotions can create heaviness and make us feel it's too much to burden.


Hindsight does many of these things well, but unfortunately, a few hiccups remove you from this relational and emotional immersion. Some moments in the game are more interactive than others via maneuvering objects. For one example, you must set the dinner table and place all the dinnerware in the correct order. The game's maneuvering mechanic fails to deliver on this. It 'functions', however, not to the level of response you would like. I turned my mouse sensitivity to its near-max setting, and my motions were still quite limited. It felt like I was pushing objects through the thickest mud while grinding against sandpaper. Thankfully these minigames didn't happen often.


"I was left wrestling with feelings of our own mortality while on the verge of shedding some tears."

Another downside to Hindsight is how linear it is. Again, the story is well-developed but falls short as far as any replayability goes. Some moments allow you to 'choose' different things you wish to keep as you pack up Mary's childhood home; however, I don't see it affecting the game's outcome. There are moments in which you may choose left or right, as an example. Still, all this accomplishes is potentially uncovering new memories to explore. In the end, do my choices really impact the outcome of the game? Do the choices you make matter? Are they there only to unveil new memories and feel more relatable with Mary as the items you choose are shown at the end of the game?


These aren't horrible things by any means, as it may be intentional for players to relate more with Mary. I understand this isn't a 'choose-your-own-adventure' game but having some account of replayability would be nice. This leads me to one of my more extensive complaints about the game. For Hindsight being a game that is roughly 2-3 hours in length and possibly shorter with no replayability that I could see, I feel a $15 price point is steep.


Don't get me wrong, in the end, Hindsight is good. It evokes a lot of emotion and does a great job telling Mary's story while involving the player through interactions. I felt, in the end, I was left wrestling with feelings of our own mortality while on the verge of shedding some tears. There are a lot of things for players to relate to in Hindsight. The art and music do an outstanding job setting the mood, the visuals are pleasing, and the progression is done very well. However, in hindsight, it feels lacking with no replayability or sense that decision-making matters. Overall, if narrative storytelling in short bursts is your thing, you should find some value in Hindsight.

Quit The Build, also known as QTB, is a growing network of podcasts, influencers, and contributors all with a common passion for video games, movies & television, and pop culture. Founded in 2015, Quit The Build is bringing a unique perspective to the table through years of experience in the media industry. Get the latest video game news from Xbox, PlayStation, Nintendo, and PC gaming with the Quit The Build Podcast every Wednesday. Dive into the Gotta Watch Podcast for your weekly guide to all the must-see movies and talked-about TV shows every Thursday. Join our growing Community and discover our growing Network for more content!


28 Comments


Nhà cái F168 mình vừa lướt thử vì thấy bạn bè nhắc, kiểu vào xem giao diện ra sao thôi chứ không tìm kèo gì cả. Ấn tượng đầu là trang nhìn khá “thoáng”, màu sắc không chói nên đọc đỡ mỏi mắt. Mình thích nhất là cách họ sắp xếp nội dung theo từng khối riêng, nhìn qua là biết đang ở phần nào, không bị rối như mấy trang nhồi chữ. Lúc kéo xuống cũng mượt, không phải bấm tới bấm lui mới thấy thông tin cần xem. Trên điện thoại thì menu vẫn nằm chỗ dễ thấy, chuyển mục nhanh mà không bị che màn hình. Nói chung cảm giác dùng ổn vì các bảng thông tin…

Like

Gavangtv dạo này mình thấy có người nhắc tới khi nói về các nền tảng giải trí trực tuyến nên cũng thử mở vào xem cách họ bố trí giao diện ra sao. Mình không đi sâu vào nội dung hay từng trò cụ thể, mà chủ yếu quan sát cách các chuyên mục được phân chia trên trang và cách thông tin hiển thị cho người dùng. Nhìn tổng thể thì các khu như thể thao, casino, game bài hay slot thường được sắp xếp theo từng nhóm khá rõ, hiển thị dạng khối và danh sách nên lướt qua cũng dễ theo dõi. Các bảng dữ liệu được trình bày dạng cột khá gọn, giúp quan sát nhanh…

Like

hitclub dạo này mình mới ghé lại thử vì nghe nói họ chuyển qua tên miền mới, sợ vào nhầm trang linh tinh nên mình chỉ xem giao diện có “đúng kiểu” không. Vừa mở lên thấy bố cục được gom lại khá rõ, mấy phần quan trọng nằm thành cụm ngay đầu nên nhìn cái là định hướng được luôn, khỏi phải cuộn mỏi tay. Mình dùng điện thoại 4G mà trang load nhanh thật, bấm qua vài mục vẫn mượt, không kiểu đứng hình chờ lâu. Nói chung cảm giác họ chăm chút phần trải nghiệm hơn trước, nhìn gọn gàng và dễ lướt. Ấn tượng nhất là mấy khối nội dung đầu trang được sắp xếp lại…

Like

789pp dạo này thấy nhắc hoài nên mình cũng bấm vào coi thử cho biết, kiểu tò mò giao diện thôi chứ không ngồi đọc kỹ hay làm gì nhiều. Vừa vào cái mình để ý ngay là trang nhìn khá sáng sủa, khoảng trống vừa đủ nên lướt không bị rối mắt. Mấy phần nội dung họ chia theo từng khối rõ ràng, nhìn phát là biết đang ở đoạn nào, khỏi phải kéo lên kéo xuống tìm lại. Mình cũng thích cái menu đặt chỗ dễ thấy, chuyển qua vài mục nhanh gọn, không bị vòng vo. Nói chung cảm giác dùng ổn, nhất là mấy bảng thông tin dạng cột nhìn thẳng hàng, chữ tách bạch nên…

Like

QS88 mình cũng mới ghé thử vì thấy mọi người nhắc hoài. Mở lên cái là thấy trang làm gọn gàng, kiểu chia khối rõ nên đọc lướt vẫn không bị ngợp. Mình chủ yếu xem phần giới thiệu thôi, có đoạn “tổng quan” viết khá dễ hiểu, nói họ có kho game hơn 1000 trò và hệ thống ổn định nên nghe cũng hợp lý. Không phải kiểu nhồi chữ hay giật tít quá đà, nhìn chung bố cục thân thiện. Mấy tiêu đề đặt ngay đầu trang nên muốn tìm thông tin gì cũng nhanh, và các box nội dung được tách riêng nhìn rất sạch mắt.

Like
bottom of page